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Create a world

A world links several maps together with world coordinates. Use this when you want map-to-map transitions, overworld navigation, or a large connected game world.

Declare world maps in a module

You can register a world directly with provideServerModules:

Create or update a world dynamically

You can also do it from the server map API:
Or update it later:

Keep this page focused on creation

This page covers the creation workflow only. For the full runtime API, see Map API / World Maps.

Next step

Continue with Create an event.